digi
launching on pump.fun $DIGI launches on pump.fun Enter the world

$DIGI on pump.fun

Every holder is a digi.

Buy $DIGI and a digi spawns in the village wearing your wallet: its colour and belly mark are the hash of your address. Hold and it lives. Sell and it dies, and its bones stay by its hut. Creator fees build the village around the holders. Trading volume is the weather: warm markets grow food, cold markets leave bones. Nobody places a single one by hand.

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Holders
Digis alive
Trees
Weather

digi

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This is digi. Behind it, the newest holders as digis: their wallets, their faces from the hash.

What $DIGI does

Holders spawn digis

When a wallet first holds $DIGI, a hut is built for it and a digi walks out with that wallet's face. It stays alive as long as the wallet holds. Sell to zero and the digi dies where it stands. Its hut and its bones stay in the village. Buy again and a new digi spawns beside them.

Fees build, volume is the weather

Every trade pays a creator fee, and every cent of it builds the village around the holders: trees, grubs, a well for every ten holders, a longhouse for every twenty-five. Above the volume line it is warm: trees breed grubs and digis roam. Below it, the trees go bare, nothing breeds and the digis huddle at their doors. A busy chart is a full, fed village. A quiet one is a cold one.

  1. Buy. Your wallet holds $DIGI for the first time. A hut goes up and your digi walks out, coloured by your address.
  2. Hold. Your digi lives in the village: it eats grubs, wanders, meets the neighbours and naps. Fees keep the trees and grubs coming.
  3. Weather. Volume above the line is warm and the trees breed. Below it is cold: bare trees, no breeding, digis at their doors.
  4. Sell. Sell to zero and your digi dies on the spot. Bones by the door. The hut stays, and so does the record.
  5. Return. Buy again and a new digi spawns next to the old bones. The village remembers.

The ecosystem

Fees shape the ground, volume shapes the days, digis shape each other

Fees shape the ground

Every creator fee is spent on the village, in order and without exception. Trees first, then grubs, then a well for every ten holders and a longhouse for every twenty-five. A coin that trades a lot has deep forest and full larders. A coin that barely trades has bare ground and a few thin trees.

Volume shapes the days

Volume is sampled four times a day against the volume line. Above it is warm: trees breed grubs, digis roam, meet and nap in the open. Below it is cold: trees drop their leaves, nothing breeds, grubs die off, and the digis huddle at their doors. A long cold spell empties the larders and the weakest go hungry first.

Digis shape each other

Digis are not all the same. Some settle close, share a well and form a hamlet whose trees feed the whole cluster. Some wander out to the treeline and forage alone, and they are the first to starve when it turns cold. Digis that meet stop and greet; digis around a longhouse gather there through a cold spell. What they own and whether they live is the ledger. Where they settle and who they meet is the village.

Quest board

Quests open at launch.

The village sets goals for the coin. When the digis hit one, the treasury spends fees to buy $DIGI and burn it, and the burn transaction is pinned to the board. Progress below is read from the ledger.

  1. First hamletburn 0.10% of supply

    Ten digis alive at the same time.

  2. Longhouse raisedburn 0.25% of supply

    Twenty-five holders, and the first longhouse goes up.

  3. Warm weekburn 0.25% of supply

    Seven days in a row above the volume line.

  4. Hundred hutsburn 0.50% of supply

    A hundred holders with a digi in the village.

  5. Elderburn 0.10% of supply, repeatable

    Any digi alive for thirty days straight.

  6. Townburn 1.00% of supply

    Five hundred holders. Five wells, twenty longhouses, a forest to match.

Every wallet has a face

Hue and belly mark are a hash of the address

All digis share one body. The wallet address decides the colour of the body and the nine-bit mark on the belly. Paste yours to see the digi you become when you hold $DIGI. No two are the same and none is chosen by hand.

On chain: holders, spawns, sells, deaths and fee claims. Drawn: walking, weather art and breeding.

Where the fees go

Treasury build costs
BuildCostRule
Tree$2Until trees ≥ ceil(holders × 1.2) + 1.
Grub$5Until grubs ≥ holders × 2 + 2.
Well$50One for every ten holders, once the trees and grubs are covered.
Longhouse$100One for every twenty-five holders, after the wells.

Digis cost nothing to spawn: holders bring them. Fees pay for everything around them, in this order, and never skip a step. 10% of every fee claim goes to the team before the treasury receives it. More volume means more fees and a better-fed village.

What is real

Real after launch: holders, spawns, sells, deaths and fee claims. Every digi is a real holder's wallet and can be inspected in the world. Death is a recorded ledger state.

Drawn: walking, stumbling, greetings, naps, weather art, breeding animation and the forest backdrop. Where a digi stands never changes what it is.

One day is 40 seconds before launch and one real hour after launch. Volume is sampled every quarter day against the volume line.

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